![]() Have MightyBake output your maps, error free, in the right tangent space for any of the major game engines without a need for a second application. The more cores you have, the faster your bakes.īake millions of polygons using MightyBake’s powerful 64-bit renderer, while capturing every detail with maps up to 8192 x 8192, 16-bits per channel. MightyBake’s hybrid GPU / CPU accelerated baker maximizes your hardware to bake textures ultra fast. MightyBake lets you pick your target game engine and it will take care of all the details so you can use your map without the need for any post processing or having to load it in a second application to fix the tangent basis. ![]() fx file you can load into max or other apps. and yea shaderFX is free so why not give it a spin, I love it. Bake to One Map Any objects assigned to this bake set is baked to the map. The default value is 1, and the maximum value is 4. Number of Samples Use this option to specify the number of samples (per pixel) that is used for anti-aliasing during baking. MightyBake v1.4.8 (Win/Mac/LInux) | 55 MBĪ powerful, yet easy to use, all-in-one texture baking solution for any 3D artist.īake your normal maps with confidence. ShaderFX will only render in the viewport so if youre looking to render the scene in scanline mental ray youll need to work with something else. Specifies the number of bits per channel to use in the output bitmap.
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